From Sketch to Reality
The Play follows a group of homeless youth characters framed within a retelling of Ovid’s Methamorphoses. The concept for the design was to focus on the empty void created by the psychological turmoil of being alone.
Creating an unbalanced location that could be thought of as an inside or outside, meant to create a depth and false perception of reality. Fortelling the unstable nature of the characters feelings in the labyrinth.
Director: Erik Raymond
Scenic Designer: Tania Barrenechea
Costume Designer: Amelia Callen
Lighting Designer: Deanna Howard
Sound Designer: Jackson Williams
Projection Designer: Noah Guth
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Concept Rendering for Philomel story
Concept board, recreation of an empty space, echo and emptiness. Recreation of a labyrinth in an abandoned space.
The feeling of being trapped, “submerged underwater”
Concept Rendering for Graffiti, D’s kingdom
Rendering for Projection Concept - Philomel
Rendering for Projection Concept - How Eurydice crosses the river of forgetfullness