From Sketch to Reality

The Play follows a group of homeless youth characters framed within a retelling of Ovid’s Methamorphoses. The concept for the design was to focus on the empty void created by the psychological turmoil of being alone.

Creating an unbalanced location that could be thought of as an inside or outside, meant to create a depth and false perception of reality. Fortelling the unstable nature of the characters feelings in the labyrinth.

Director: Erik Raymond

Scenic Designer: Tania Barrenechea

Costume Designer: Amelia Callen

Lighting Designer: Deanna Howard

Sound Designer: Jackson Williams

Projection Designer: Noah Guth

Concept Rendering for Philomel story

Concept board, recreation of an empty space, echo and emptiness. Recreation of a labyrinth in an abandoned space.

Concept board, recreation of an empty space, echo and emptiness. Recreation of a labyrinth in an abandoned space.

The feeling of being trapped, “submerged underwater”

The feeling of being trapped, “submerged underwater”

Concept Rendering for Graffiti, D’s kingdom

Rendering for Projection Concept - Philomel

Rendering for Projection Concept - How Eurydice crosses the river of forgetfullness